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DowXP v4.0 - Full


DowXP v4.0 - Full

DowXP v4.0 - Full
Filename DowXP4.0_Full.rar
File Size 43.29 MB (45,393,215 Bytes)
Uploaded by riker2800
Date Added Tuesday, June 05, 2007 11:15 AM
Downloads 12,820 (This week: 6)





Short Description
Here is a mod for Dawn of War Dark Crusade.

Change Log from Dark Crusade 1.2

General

- Adapted Skirmish AI 2.3 with Heroes ( thanks to Arkhan for his additional work).
- Doubled the time it takes for unit to level up with Heroes.
- Improved camera angle, thanks to Inquisitoriae's work.
- All repairs cost decreased to 25% instead of 75% of total unit cost.
- All infantry units size and speed decreased by 20%.
- Only jump and hover troop speed didn't get changed.
- All units get a base keen sight range of 2.5.
- All turrets other than the Necron Turret now require an Armory.
- All mines field explosion recharge time reduced from 4 to 1 seconds.
- All weapons now get a firing penalty between 20% and 30% when firing on the move.
- Direct fire weapons with longer than 40 range now require terrain LOS.(also lascannons of 40 range have always required terrain LOS)
- All blast weapons does friendly damage.
- All plasma gun damage increased versus buildings and vehicles.
- All melee and flamer weapons get an accuracy of 100% and don't get penalty when firing on the move.
- All lascannons accuracy has been increased by 10%.
- All lascannons upgrades cost decreased to 20/100, upgrade time of 10 secs.
- All twin lascannons cost decreased to 35/150, with an upgrade time of 15 secs.
- All lascannons damage greatly improved against vehicle armors.
- Many weapons tweaked.
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Chaos

General

- Taint ability set to +4 regen addition instead of multiplication.

HQ

- Tier 2 cost Addon decreased to 220/100 and time to 60 secs.
- Tier 2 Addon requires Armoury and Temple building.
- Tier 2 Addon increases health to 8000.
- Tier 3 Addon requires Machine pit and Sacrificial Circle building.
- Tier 3 Add-on increases health to 9000.

Chaos Armoury

- Need temple.
- Unholy Sight research available at Tier 2.
- Heavy weapon research replaced by Ranged skill specialist.
- This research increases the damage of all ranged weapons used by Chaos Marines and Havocs.
- Furious charge research effects also apply to Raptors.
- Furious charge research increases health of Cultists, Chaos Marines, Havocs, Raptors and all Aspiring Champions.
- Furious charge research cost increased to 150/100.

Sacrificial Circle

- Added daemonic visage research.
- Added daemonic mutation research.

Chaos Lord

- Built from HQ.
- Tainted Auspex ability sight range doubled.
- Keen sight range increased to 10.
- Get a melee charge modifier.
- Start with Manreaper.
- Upgrades to Power Sword after Power Sword research.
- Upgrades to Accursed Crozius after Power Fist research.
- Armor parts appear after first and second commander health research.

Sorcerer

- Corruption ability duration time increased from 15 to 45 secs.
- Gets a new ability called Warp Storm, powerfull ability that affect units in a large area of effect.

Slaves

- Can regenerate.
- Forced labour double their moving speed.

Cultists

- Aspiring Champion removed.
- Squad size increased to 15
- Squad start with 5 Cultist.
- Reinforce cost decreased to 15.
- Reinforce time increased to 5s but decreased to 3s while in combat (they swarm the enemy).
- Grenade launcher max range decreased from 45 to 35 and cost increased to 20/5.
- Plasma guns damage increased to 100/80 and cost changed to 15/10.
- Infiltration research cost decreased to 100/50 and time to 25s.
- Sight research also increases their normal sight range from 20 to 40.
- Keen sight base range decreased to 15, increased to 30 after Unholy Sight research.
- Share soft cap with Chaos Marines and Havocs.
- Max of 6 squads.

Chaos Marines

- New model, version 1.7 by Closer to Codex Team.
- Bolter accuracy increased to from 60 to 65%.
- Can upgrade to missile launcher and flamer.
- Missile launcher damage reduced by 45%, but get a small blast radius.
- Health increased.
- Reinforce time reduced from 10 to 9s.
- Can infiltrate at tier 3 with their own research.
- Health increased to 500.
- Morale increased to 400.
- Share soft cap with Cultists and Havocs.
- Max of 6 squads.

Chaos Raptors

- Available at Tier 2.
- Speed research moved from T1.5 to T2.
- Can deepstrike, using their own dropping animation.
- Squad cost 220/20, and reinforce cost is now 55/5.
- Squad reduced from 11 to 9 members.
- Can upgrade to plasma guns.
- Health increased to 550.
- Morale increased to 450.
- Melee damage increased by 20%.
- Share a soft cap of 3 with Berserkers and Possessed Marines.
- Max of 6 squads.

Chaos Havocs

- New model, from Closer to Codex Team.
- Tier 2 units.
- Start with heavy bolter, can upgrade to missile launcher, auto cannon and lascannon.
- Missile launcher damage reduced by 45%, but get a small blast radius.
- Get 520 hitpoints.
- Share soft cap with Cultists and Marines.
- Max of 3 squads.

Berserkers

- New model, version 1.1 by closer to Codex Team.
- Squad cost decreased from 260/15 to 230/15 and build time decreased from 32s to 28s.
- Reinforce cost changed to 60/5 and time increased to 12s.
- Reinforce time reduced to 9.6s while in combat.
- Health increased from 610 to 650.
- Get a health degeneration while not in combat (-3 HP), but regenerate while in (+2 HP).
- Get 750 point of morale.
- Shows a berserk effect when they charge.
- Armed with chainsword, can upgrade to chain axe.
- Mark of Khorne research now increases Berserkers HP by 20%.
- Can use frag grenades.
- Max of 6 units in squad.
- Share soft cap with Raptors and Possessed Marines.
- Max of 3 squads.

Horrors

- New deepstriking FX.
- Spawned fom Sorcerer.
- Squad start with 6, can reinforce to 6.
- Armor type has been changed back to Monster Medium.
- Get many upgrades via research.
- Daemon fire damage has been increased, but range decreased.
- Daemon fire reduces maximum health of enemy unit by -30 after each hit.
- Daemon fire morale damage increased to 50.
- Keen sight range increased to 10.
- Max of 3 squads.

Possessed Marines

- Squad size reduced to 8 units.
- Available at tier 2.
- Squad cost of 220/45.
- Get many upgrades at Sacrificial Circle.
- Daemon Talons research is available at Tier 2 and increases vehicle armor penatration of melee attacks.
- Get the Rot ability, with new FX.
- Regeneration rate increased from 1.5 to 3.
- Get 860 Hitpoints.
- Mutation research increases health from 650 to 910.
- Have 750 points of morale.
- Share soft cap of 3 with Raptors and Berserkers.

Chosen Terminators

- New model done by Closer to Codex Team Mod.
- Get 1350 hitpoints.
- Get 2 heavy weapon slots.
- Jump breakdown time reduced from 5 to 2 secs.
- Can upgrade to heavy flamer.
- Can upgrade to reaper cannon.
- Built from Greater Sacrificial Circle.
- Keen sight range increased to 5.
- Share a soft cap of 3 with Obliterators.

Obliterators

- Starting squad size reduced to 2.
- Health decreased from 2000 to 1800.
- Squad cost increased from 200/60 to 240/160 and time from 20s to 30s.
- Reinforce cost increased to 120/80 and time increased from 15 to 16 secs.
- Get a sync-kill and 3 sync-death animations.
- Power fist use same damage stats as Aspiring Champion.
- Jump breakdown time reduced from 5 to 2 secs.
- Get heavy flamer.
- Health increased to 1800.
- Keen sight range increased to 5.
- Share a soft cap of 3 with Chosen Terminators.

Chaos Rhino

- New model, version 1.2 by Closer to Codex Team Mod.
- Features a mounted combi-bolter.
- Cost increased to 90/110
- Hitpoints increased to 2500.
- Can upgrade combi-bolter to combi-flamer.
- Can be upgraded with a turreted havoc launcher.
- Get a new ability that increases the firing rate of the havoc launcher for a limited time.
- Rhino use 1 support cap.
- Can load only one squad.
- Sight range decreased to 25.
- Max of 4 Rhino available.

Defiler

- Tier 3 unit.
- Defiler size reduced by 15%.
- Base model done by Closer to Codex Team.
- Health increased to 3800.
- Can regenerate hitpoints.
- Role taken away from melee and moved slighly towards artillery and ranged combat (TT rules)
- Can upgrade flamer to havoc launcher.
- Increased autocannon range from 28 to 35.
- Twin autocannon rate of fire increased from 1sec to 0.5 sec.
- Can upgrade auto cannon to twin lascannon.
- Keen sight range increased to 5.
- Max of 3 Defilers.

Chaos Predator

- New model, by Closer to Codex Team.
- Use 3 support cap.
- Available at tier 3.
- Health increased to 4800.
- Cost decreased to 150/280 and build time to 30 sec.
- Features a mounted combi-bolter.
- Can be upgraded with a turreted havoc launcher.
- Side Heavy bolters can be upgraded to lascannon.
- Auto cannon can be upgraded to twin lascannon after Chaos Energies research.
- Keen sight range increased to 5.
- Sight range decreased to 30.
- Max of 3 Predators.

Chaos Land Raider

- New model, by Closer to Codex Team.
- Use 4 support cap.
- Available at tier 4.
- Uses same stats as Space Marines Land Raider.
- Get a new passive ability that increases morale rate of friendly units in a 40 radius while
decreasing ennemy morale regeneration rate.
- Max of 2 Land Raiders.

Deamon Prince

- Daemon Prince research cost increased to 300/300.
- Size reduced by 10%.
- Increased health to 7000.
- Get a heavy flamer on his left fore arm.
- Daemon Prince research cost increased to 300/300.
- Keen sight range increased to 30.

Bloodthirster

- Keen sight range increased to 30.
- Increased melee damage by 50%.
-----------------------------------------------------------------------------------------------------------------------------

Eldar

General

- All Vehicles and Buildings receive wraithbone regeneration of 0.5.
- Wraithlord has a lot of wraithbone thus 1.5 regen.
- Wraithbone is psycho-active and thus its regenerative nature is improved by psychics.
- The following units are psychic.
- Farseer - wraithbone regen +0.5
- Warlock - wraithbone regen +0.5
- Warlock Seer Squad - wraithbone regen +0.5 each.
- Bonesinger - wraithbone regen +2 - they are the wraithbone masters.
- Damage, penetration, and priority changes to Eldar Scatter Lasers and Starcannons.
- Flipped cost of Mobilize for War and Annihilate the Enemy.
- Reduced all brightlances damage by 50% against light buildings.
- All shuriken cannons get a small area of effect.
- All eldar vehicles get the Holofield FX event when this research is done.
- Destruction of Webway gate is no longer required for annihilation victory.
- Shroud is now automatically applied when researched, no need to toggle.
- Mobilize for War research cost increased from 300/300 to 400/400.

Webway Assembly

- Bonesong ability restored from first Dawn of War.
- Mysticism research cost decreased to 100/50 and time to 50 seconds.

Soul Shrine

- Requires Aspect Portal building.
- Build time increased to 120 secs.
- Death Omen research allows Dark Reapers to get 2 more reaper launcher upgrades.
- Mobilized for War Research is done here.

Bonesinger

- Build cost increased from 45 to 70 and time from 6s to 10s.
- Wraithtomb research time reduced from 75s to 30s.
- Armor type set to Commander.
- Melee damage greatly increased.
- Auto-attack units in a range of 15.

Rangers

- Rangers get a damage boost to their Long Rifle when infiltrated.
- Increased long rifle damage versus commander armor by 50%.
- Keen sight range increased to 30.
- Squad size reduced to a max of 5 units.
- Share soft cap with Guardian, Storm Guardian and Dire Avenger squads.
- Max of 6 squads.

Guardians

- Get an extra man and a cost drop to 25, and increased to a max squad of 11.
- Can get both grav platform as leaders option.
- Max of 2 leaders.
- Plasma Grenade can be targeted on all unit types.
- Shuriken Cannon Platform cost reduced from 40/100 to 25/60.
- Warlock leader health increased from 350 to 550 (is only inf med armor).
- Reduced Warlock pistol range to 20 to match rest of squads range so you dont end up with just 2 warlocks out front firing.
- Embolden ability now also provides +50 morale regen.
- Shuriken and Brightlance platform available after Soul Shrine.
- Share soft cap with Rangers, Storm Guardians and Dire Avenger squads.
- Squad take 2 loading slots.
- Max of 6 squads.

Dire Avengers

- New units, models from Closer to Codex Mod.
- Good at ranged combat.
- Get 275 of Health.
- Squad cost 160.
- Get Exarch at Tier 2.
- Dire Avenger Exarch increases health, morale and weapons damage done by all squad members.
- Get plasma grenade ability
- Share soft cap with Rangers, Guardians and Storm Guardians squads.
- Squad take 1 loading slots.
- Max of 6 squads.

Storm Guardians

- New units, models from Closer to Codex Mod.
- Good at close combat.
- Get 350 of health.
- Get 350 points of morale.
- Can upgrade to be more effective against infantry or vehicles.
- Plasma Grenade can be targeted on all unit types.
- Share soft cap with Rangers, Guardians and Dire Avenger squads.
- Squad take 1 loading slots.
- Max of 6 squads.

Warlock

- Health increased from 250 to 350
- Sight range decreased to 25.
- Keen sight range decreased to 15.

Banshees

- Are now tier 2.
- Squad build cost changed to 200/10
- Health increased to 450.
- Squad size set to 6 + Exarch.
- Squad cost set to 180/15 and build time to 20s.
- Reinforce cost now 50/5.
- All units in squad get the Warshout ability.
- Howling Banshee exarch is now available at tier 3.
- Move faster than other Eldar infantry.
- Melee damage increased.
- Shares soft cap of 3 with harlequins and Seer Council.

Fire Dragons

- Moved to tier 2.
- Use 2 squad cap.
- Aspect Stone now costs 50/10 and builds in 15s.
- Squad cost reduced to 210/45
- Squad size reduced to 6 + exarch.
- Attack range increased to 30.
- Fusion gun is effective against all units.
- Fusion gun reduce maximum health of enemy unit by -50 after each hit.
- Get Heavy plasma grenade ability, which is a hybride between melta bomb and normal plasma grenade.
- Reduced morale damage to 15.
- Reduced squad morale to 500
- Exarch available at tier 3 (no ability change).
- Tier 4: melta bombs instead of heavy plasma.
- Tier 4: fire aura ability (improved accuracy, and morale drain aura).
- Max of 3 squads.

Banshee Exarch

- Health increased to 500.

Dark Reapers

- Are now tier 3.
- Use 3 squad cap.
- Aspect Stone costs 100/15 and builds in 25s.
- Increased health to 605.
- Removed fleet of foot ability.
- Added new gem glow FX to their back.
- Use the right sound FX when dying.
- Start armed with shuriken cannon, can upgrade 2 to reaper launchers.
- Shuriken cannons can be fired on the move.
- Squad morale increased to 500.
- Reaper launcher base range increased to 35, can upgrade to 40 after second Enhanced Optics upgrade.
- Damage increased to 75-100.
- Death Omen research is now available at tier 3.
- Death Omen research time decreased to 40 secs and adds health to Reaper Exarch.
- Fastshot now doesn't improve all reapers reload time by 10%, it halves Exarch reload time.
- Dark Reaper Exarch is available at Tier 4.
- Exarch now improves squad damage by x1.3 (was x1.15) since leader is tier 4.
- Shares cap of 3 with Warp Spiders.

Warp Spiders

- Uses 3 squad cap.
- Squad start with 4 members, can reinforce to 5.
- Can uses Webway gate.
- Reduced Haywire-Bomb recharge from 120s to 60s.
- Haywire-Bomb stuns target for 5s.
- Exarch now improves squad damage by x1.3 (was x1.15) since leader is tier 4.
- Warp Spider Exarch moved to tier 4.
- Can deepstrike with new FX and sound, also damage nearby units in a small radius when doing so.
- Slightly increased Exarch melee and ranged damage.
- Teleport distance increased from 70 to 150.
- Deathspinner reduces target speed by 35%.
- Max of 3 squads.

Harlequins

- Armor type changed to commander.
- Get 300 points of health.
- Fixed target priorities.
- Squad start at 3, can get a max of 5.
- Increased range of kiss of death to 10.
- Increased Dance of Death recharge to 120s.
- Melee damage decreased to 32-40, 8 min damage and 40 morale.
- Squad uses Hero UI.
- Shares Cap of 3 with banshees and Seer Council.
- Harcapped to 1.

Seer Council

- Added Destructor ability (old Psychic Storm but stronger).
- Destructor ability now requires Warlock research.
- Switched Harlies and Council cap usage.
- Keen sight range decreased to 10.
- Get a melee charge modifier.
- Squad take 2 loading slots.

Farseer

- Get a melee charge modifier.
- Guide is now a passive ability (reduced accuracy benefit from 0.3 to 0.1).
- Replaced Psychic Storm with Doom, along with associated events and FX. Has the following effects:
- Increases ranged and melee damage taken by 50%.
- Inflicts 5 damage every 2 seconds.
- Duration of 24 seconds.
- Recast of 80 seconds.
- Only affects enemy infantry squads.
- Upgrades to Shuriken pistol after first commander research.
- Upgrades to Twin Shuriken pistol after second commander research.
- Upgrades to Witch Blade after first commander research.
- Upgrades to Singing Spear after second commander research.
- Also, new armor parts are added after each commander health research.
- Eldrich Storm now stuns vehicles.

Shuriken Platform

- Can only be used as leader for Guardian squads.

Brightlance Platform

- Can only be used as leader for Guardian squads.

Falcon Tank

- Uses 3 support cap.
- Cost increased to 150/200 and build time to 30 secs.
- Health increased to 1900.
- Mobilize for War research increases health to 3600 and cost to 200/300.
- Holofield research reduces ranged fire by 25% instead of adding hitpoints.
- Get the grav booster ability.
- Added glow FX to many gems.
- Start with starcannon, can upgrade to brightlance at tier 3.
- Keen sight range increased to 5.
- Get 2 loading spaces.
- Share soft cap with Vypers.
- Max of 3 units.

Vyper

- New Codex Vyper model done by Zany Reaper.
- Hitpoints decreased to 1050.
- Cost increased to 90/100 and build time to 15 secs.
- Holofield research reduces ranged fire by 25% instead of adding hitpoints.
- Start with shuriken catapult.
- Can upgrades to missile launcher, starcannon, scatter laser or brightlance.
- Missile launcher damage increased as well as tracking speed.
- Brightlance is available at tier 3.
- Get the grav booster ability.
- Build cost decreased to 90/70, 12 secs.
- Keen sight range increased to 5.
- Sight range decreased to 25.
- Use 1 support Cap.
- Share soft cap with Falcon Grav Tank.
- Max of 6 Vypers.

Wraithlord

- Health increased to 3200.
- Armor rating increased to 130.
- Requistion cost increased to 120.
- Holofield research reduces ranged fire by 25% instead of adding hitpoints.
- Moving speed decreased to 18.
- Now use walker turning behavior template.
- Flamer morale damage increased.
- Melee damage increased by 50% and morale damage reduced from 200 to 100.
- Keen sight range increased to 2.5
- Sight range decreased to 15.
- Available at tier 3.
- Max of 3 units.

Fire Prism

- Support cap use of 3.
- Cost increased to 200/350.
- Hitpoints decreased to 3600.
- Holofield research reduces ranged fire by 25% instead of adding hitpoints.
- Available at tier 3.
- Get the grav booster ability.
- Added glow FX to many gems.
- Get damage boost to prism cannon after Anhilate research.
- Fire Prism cannon range increased to 60.
- Fire Prism cannon get a minimum range of 10.
- Prism cannon throw radius decreased from 8 to 5
- Fire Prism hit have a 50% chance of disabling combat, movement, jumping and abilities for 2 secs.
- New ability: Prism Link, increases range and damage bonus of targeted Fire Prism.
- Keen sight range increased to 10.
- Sight range decreased to 30.
- Max of 3 units.

Avatar

- Max support cap player modifier reduced from 10 to 4
- Keen sight range increased to 25.
- Increased melee damage by 50%.
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Imperial Guard

General

- All melta weapons reduce maximum health of enemy unit by -50 after each hit.

Field Command

- Tier 2 addon requires Tactica Control and Infantry Command building.
- Tier 2 addon upgrade time reduced to 60 secs.
- Tier 2 addon adds 2000 hit points.
- Tier 3 addon requires Mechanized Command.
- Tier 3 addon adds 2000 more hit points.
- Produce the Imperial Captain.
- Ministorum and Telepathica add-on cost switched.
- Vindicare temple add-on cost increased to 100 req.
- Long Range scanner available after tier 2.
- Long Range scanner reduced to 180 range. Can use listening posts to expand its range.
- Long Range scanner radius increased to 35.

Infantry Command

- Hit points increased to 2500.
- Cost increased to 150.
- Build time increased to 40 secs.
- Increased squad cap to +7 so only 2 are needed to fill max squad cap.
- Produces Commissars.
- Ogryn quarter add-on cost increased to 75/25.

Tactica Control

- Requires Infantry Command building.
- Satellite targeting research removed.
- Weapon specialization research also improves guardsmen, kasrkin flamers and kasrkin grenade launchers.
- Kasrkin speed research removed.
- Plasma pistol research added.
- Power sword research added.
- Captain Plasma gun research added.
- Power fist research added.
- Eviscerator research added.

Mechanized Command

- Armor set to building high.
- Hit points increased to 4500.
- Cost increased to 225/150.
- Build time increased to 50 secs.
- Hellhound Depot cost and time increased from 50/25/15s to 75/50/25s.

Mars Pattern

- Increases max support cap by 8 instead of 6.
- Don't need full scale war research to be built.
- Full scale war research is now done from this building.
- Armor set to building high.
- Hit points increased to 5000.
- Cost increased to 300/250.
- Build time increased to 60 secs.
- Enables deepstriking Kasrkins via Valkyrie dropship.

Listening Post

- First add-on adds 500 hit points.
- Second add-on adds 1000 more hit points.

Turret

- Hit points increased to 1500.
- Cost increased to 100/50.

Tech Priest

- Laspistol damage buffed.
- Combat Stance range decreased from 35 to 20.
- Power axe use same stats as Priest's chainsword.

Imperial Captain

- Get an older look.
- Use the old voices from Winter Assault.
- No more part of the command squad.
- Hit points increased to 850.
- Advanced Weapons Rig research equips the Imperial Captain with plasma pistol and targeting optics.
- Power fist research also upgrades the Imperial Captain with power fists.
- Uncommon Valor equips the Imperial Captain with advanced armor.
- Can attach to squad.
- Sight range of 25.

Commissar

- New model from Havoc.
- Requisitioned from Infantry command.
- Can upgrade sword to power fist after research.
- Can upgrade laspistol to plasma after research.

Medic

- New model from Zany Reaper of the Tabletop Round-Up Mod.
- Medics are requisitioned from the Infantry command.
- Heal +4 attached (Commissar is +3).
- Heal +3 radius.
- Multiple Medic regens don't stack, but Medic regen does stack with Commissar regen.
- Shares a soft cap of 3 with Commissars.

Psyker

- Cost decreased to 80/40.
- Build time decreased to 15 secs.

Priest

- Cost increased to 100/50.
- Build time decreased to 20 secs.
- Start armed with Chainsword.
- Can upgrade to Eviscerator at tier 2.

Guardsmen

- New model from Closer to Codex Mod.
- Squad cost decreased to 125 req.
- Reinforce time reduced to 6s.
- Lasgun range decreased to 25.
- Can get flamer upgrade.
- Grenade launcher available after Tactica Control.
- Grenade launcher upgrade cost decreased to 20/10 and time from 20s to 10s.
- Grenade launcher max range decreased from 45 to 35 and min. range from 15 to 5.
- Plasma gun cost reduced from 35/15 to 30/15.
- First health research cost decreased to 75/25 and time from 45s to 30s.
- First morale research cost decreased to 50/15 ad time
- Second morale research decreases their reinforcement time by half.
- Can get melta gun upgrade at tier 3.
- Sergeant can upgrade laspistol to plasma pistol after research.
- Sergeant can upgrade sword to power sword after research.
- Squad uses 2 loading slot.
- Max of 6 squads.

Heavy Weapon Squad

- Population cost decreased to 1.
- Cost decreased to 120/20 and build time to 15 secs.
- Heavy bolter range set to 35.
- Autocannon upgrade available at tier 2, range set to 40.
- Regenerate health at 2 HP per sec when entrenched.
- Added new smoke and tracer FX to auto cannon shots.
- Lascannon upgrade available at tier 3.
- Lascannon rate of fire reduced to 3 sec, damage buffed by 100%.
- Lascannon range reduced to 50.
- Max of 6 squads.

Kasrkins

- New model from Closer to Codex Mod.
- Armor set to infantry high.
- Can use infiltration while in cover terrains.
- Can deepstrike via Valkyrie dropship from Mars pattern.
- Max heavy weapons upgrades reduced to 3.
- Can get flamer and melta gun upgrade.
- Grenade launcher upgrade cost increased to 30/15 and time reduced from 20s to 10s.
- Grenade launcher set-up time reduced from 1s to 0.5s.
- Grenade launcher min.range decreased from 10 to 5.
- Hellgun range and damage reduced.
- Share a soft cap of 3 with Ogryns.

Kasrkin Sergeant

- Available at tier 2.
- Armor set to infantry high.
- Hitpoints increased to 650.
- Hellgun range and damage reduced.
- Can upgrade hellgun to plasma gun after research.
- Can upgrade sword to power sword after research.

Ogryns

- Are now tier 2.
- Armor type changed to Infantry Medium.
- Health set to 1200 (+150/Leader).
- Morale increased to 800.
- Cost reduced to 190/15 and build time set to 20 seconds.
- Starting squad size set to 4, max 7 at tier 3 (8 with Bone'ead).
- Reinforce time set to 9s and cost reduced to 80/5.
- Get 500 points of morale, 750 with leader.
- Melee damage reduced to 40-45, 15 morale .75s reload time, same AP values as Wraith Claws.
- Mass increased to 25.
- Max of 3 squads.

Assassin

- Get a keen sight range of 30.
- Assassin scope ability stay as DC 1.11.
- Exitus rifle damage boosted when infiltrated.
- Don't requires infiltration research to infiltrate.

Chimera

- New Model, version 1.1 from the Closer to Codex Team.
- Use 2 support cap.
- Cost increased to 100/120 and build time to 25 secs
- Get a front heavy bolter.
- Turret can upgrade to Twin Heavy bolter or Auto cannon.
- Can be equipped with smokes launcher.
- Only hold 2 squads.
- Share a soft cap of 4 with Hellhound and Sentinel.

Sentinel

- Cost increased to 90/110.
- Armor type changed to vehicle medium.
- Health decreased from 1450 to 1300.
- Cannot uncap strategic points.
- Start with multi-laser; effective against infantry.
- Can upgrades to heavy flamer, autocannon and lascannon.
- Lascannon upgrade at tier 3.
- Keen sight range of 30.
- Sight range of 40.
- Share a soft cap of 4 with Chimera and Hellhound.

Hellhound

- New model from Closer to Codex Team.
- Add-on cost decreased to 50/25.
- Cost increased to 140/180 and build time to 25 secs
- Get a front heavy bolter.
- Get smokes launcher.
- Share a soft cap of 4 with Chimera and Sentinel.

Basilisk

- Now tier 3.
- Crew size got reduced by 20%.
- Health increased to 1500.
- Keen sight range of 10.
- Sight range of 30.
- Earthshaker cannon damage slightly increased against vehicles and buildings.
- Earthshaker cannon reload time reduced to 7s.

Leman Russ

- New model, version 1.21 from Closer to Codex Mod.
- Don't need full scale war research.
- Use 3 support cap.
- Hit points decreased to 4800.
- Cost decreased to 160/300.
- Build time decreased to 40 secs.
- Battle cannon is an artillery weapon.
- Can upgrade main cannon to Exterminator twin auto cannon.
- Left and Right Heavy Bolter can be upgraded to Plasma Cannon, after Full scale war research.
- Keen sight range of 10.
- Sight range of 30.
- Max of 3 tanks of any type.

Leman Russ Conqueror

- New model, version 1.21 from Closer to Codex Mod.
- Long range anti-armor tank.
- Use 3 support cap.
- Can upgrade main cannon to Vanquisher long range anti-tank cannon after Full scale war research .
- Has a coaxial twin heavy bolter.
- Keen sight range of 10.
- Sight range of 30.
- Max of 3 tanks of any type.

Leman Russ Demolisher

- New model, version 1.21 from Closer to Codex Mod.
- Short range anti-building/infantry tank.
- Use 3 support cap.
- Gets 5000 HP.
- Left and right weapon sponson are armed with heavy flamer, can be upgraded to multi-melta after Full scale war research.
- Keen sight range of 10.
- Sight range of 30.
- Max of 3 tanks of any type.

Banablade

- Available after full scale war research.
- Support cap uses increased to 5.
- Armor increased to 15000.
- Increases morale recovery rate of all troops, however, when destroyed, gives a great penalty to their morale.
- Get 2 smokes launchers.
- Use Hero UI.
- Cost increased to 600/600.
- Built time increased to 100 secs.
- Mega battle cannon and demolisher cannon damage increased by 100%.
- Each shot of both cannons uses 50 req/50 power.
- Keen sight range of 15.
- Sight range of 35.
- Mega Battle Cannon range increased to 70.
- Attack range increased to 70.
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Necrons

General

- Increased power research 1 cost from 300 to 350.
- Increased power research 2 cost from 550 to 650.

Monolith

- Base hitpoints increased to 7500.

Summoning Core

- Both disruption field research increase health by 25% instead of 40%.
- Second disruption field research also improves health and damage of Immortal and Flayed One.

Lord

- Can be repaired.
- Keen sight range increased to 10.

Builder Scarabs

- Added melee attack.

Warrior

- Squad build time reduced from 40 to 32 secs.
- Squad come at 4 warriors when built.
- Special attack frequency decreased from 33% to 25%.
- Reduced health from 530 to 500.
- Morale increased to 500
- Gaus Flayer damage reduced against buildings.
- Gaus Flayer get a penalty when firing on the move.
- Sight range increased to 25.
- Shares a soft cap of 7 with Immortals.
- Max of 6 squads.

Immortal

- Squad cap reduced to 2.
- Decreased gauss blaster max/min damage from 160/110 to 130/90.
- Max squad size increased to 6.
- Armor type set to infantry heavy high.
- Can teleport back to buildings.
- Share a soft cap of 7 with Warriors.
- Max of 3 squads.

Wraith

- Squad can reinforce to 3 units.
- Can use skimmer ability.
- Melee max/min damage reduced to 90/40.
- Get improved morale.
- Share a soft cap of 3 with Flayed One.

Flayed One

- Available after Tier 2.
- Squad cap reduced to 2.
- Can be repaired.
- Get improved morale.
- Share a soft cap of 3 Wraiths.

Pariah

- Use 3 squad cap.
- Cannot be repaired, but regeneration rate increased.
- Can be teleported back to Necron buildings.
- Blaster range increased to 20.
- Increased to 50% melee damage against commander armor.
- Move at 14 units.
- Keen sight range increased to 10.
- Sight range increased to 30.
- Only one squad can be built.

Destroyer

- Uses 2 support cap.
- Can use skimmer ability.
- Cannot be infiltrated by veil of Darkness ability.
- Increased by 100% gauss blaster damage versus vehicles.
- Destroyer ranged attack has a small blast radius.
- Keen sight range increased to 5.
- Max of 6 units.

Heavy destroyer

- Build time increased to 35 secs.
- Gauss cannon cannot be used on the move.
- Increased by 50% gauss cannon damage versus vehicles.
- Rate of fire increased to 4 secs.
- Keen sight range increased to 5.
- Sight range increased to 30.
- Can use skimmer ability.
- Cannot be infiltrated by veil of Darkness ability.
- Max of 4 units.

Tomb Spyder

- Keen sight range increased to 10.

Lord Destroyer

- Keen sight range increased to 10.
- Can use skimmer ability.
- Sight range increased to 30.

Night Bringer

- Requires a Relic.

Restored Monolith

- Hitpoints increased to 15000.
- Uses Hero UI.
- Teleporting range increased from 80 to 150.
- Cannot be infiltrated by veil of Darkness ability.
- Particle whip vehicle AP values from 50/50/50 to 120/100/75.
- Keen sight range of 20.
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Orcs

General

- Reduced damage of all buildings big shoota by 20%.
- Waaagh now affects Commander units.

Pile o Gunz

- Even More Blastier research added.
- Burna research replaced by Da big boom research.
- Added power claw upgrades for Nobs and Armored nobs in Tougher bosses researches (they were weaker than ork axes).
- Many icons changed.

Waggh Banner

- Can be placed anywhere.
- Cost dropped to 120.
- Build time decreased to 30 secs.

Grots

- Start with 4 members, can reinforce to 8.
- Squad cost 100 req.
- Get the Burna Bomb ability after Orky Fort addon.
- Burna Bomb ability cost increased to 50/150.

Mad Dok

- Removed burna bomb ability.
- Armor type set to infantry heavy high.
- Melee charge modifer increased to 1.5 instead of 1.3.
- Built from Boyz Hut.

Armored Nobs

- Squad start with 2 units.
- Can cap and uncap strategic points.
- Morale increased to 650.
- Melee charge modifer increased to 1.5 instead of 1.3.
- Improved melee damage by 50% against vehicles, buildings and commander armor.
- Mass increased to 45.

Mek boy

- Built from HQ.
- Gadgitz research cost increased to 125/125.
- Melee charge modifer increased to 1.5 instead of 1.3.
- Research grant super stick bomb.

Warboss

- Start with Twin Big Shoota.
- Each Heavy Boss Armor research upgrades power claw.
- Melee charge modifer increased to 1.5 instead of 1.3.

Sluggas

- New model, version 1.1 from Closer to Codex Mod.
- Get stick bomb ability.
- Squad size reduced to 12.
- Melee charge modifer increased to 1.5 instead of 1.3.
- Increased choppas damage by 20%.
- Squad use 2 loading slots.
- Share a soft cap of 6 with Shoota Boyz.

Shootas

- New model, version 1.2 from Closer to Codex Mod.
- Get a better firing animation.
- Get stick bomb ability.
- Squad size increased to 12.
- Squad use 2 loading slots.
- Share a soft cap of 6 with Sluggas.

Ard Boyz

- New model, version 1.2 from Closer to Codex Mod.
- Get 600 HP of infantry heavy medium armor.
- Get many weapons upgrades.
- Share a soft cap of 3 with Stormboyz and Ard Boyz.

Stormboyz

- Now require Pile O gunz.
- Can deepstrike using their own dropping animation.
- Armor type set to infantry high.
- Health increased to 450.
- Increased choppas damage by 20%.
- Squad size reduced to 9.
- Share a soft cap of 3 with Tankbustas and Ard Boyz.

Tank Bustas

- Get tank busta bomb ability.
- Get stick bomb ability.
- Max squad size increased to 6.
- Share a soft cap of 3 with Stormboyz and Ard Boyz.

Flash Gitz

- Increased choppas damage by 50%.
- Increased by 20 % kustom shoota damage against vehicles armor.
- Max of 6 units in squad.
- Share a soft cap of 3 with Nobz.

Nobs

- New model, version 1.2 from Closer to Codex Mod.
- Squad start with 4 Nobz, can reinforces to 8.
- Don't get Nob leader anymore.
- Health increased to 750.
- Moving speed increased to 16.
- Melee charge modifer increased to 1.5 instead of 1.3.
- Increased choppas damage by 20%.
- Mass increased to 25.
- Squad use 2 loading slots.
- Share a soft cap of 3 with Flash Gitz.

Wartrak

- Use 1 support cap.
- Cost decreased to 90/70.
- Build time decreased to 15 secs.
- Hit points decreased to 1000.
- Start with twin big shoota, can upgrade to lobba or rokkit launcha.
- Sight range of 25.
- Share a soft cap of 6 with Truks.

Truk

- Driver size reduced by 20%.
- Use 2 support cap.
- Can get a turreted twin big shoota.
- Sight range of 25.
- Get 2 loading slots.
- Share a soft cap of 6 with Wartraks.
- Max of 4 units.

Killer Kan

- available at Tier 3.
- Use 3 support cap.
- Cost reduced to 140/240
- Armor type set to vehicle medium.
- Hit points increased to 3600.
- Melee damage increased from 584-716 to 876-1054 and morale damage reduced from 300 to 150.
- Get smoke launcher.
- Can uncapture Strategic Points.
- Keen sight range of 10
- Max of 3 Kanz.

Looted Tank

- Use 3 support cap.
- Hit points decreased to 4300.
- Cost decreased to 150/280.
- Can upgrade battle cannon to zzzap gun after extra armor research.
- Zzzap gun get a max range of 35.
- Zzzap gun get a reload rate of 4 secs.
- Fixed firing animation of heavy-bolters.
- Keen sight range of 10.
- Range sight of 30.
- Max of 3 tanks.

Squiggoth

- Get 2 loading spaces.
- Keen sight range of 15.
- Sight range increased from 35 to 45.
- Improved rampage ability.
-----------------------------------------------------------------------------------------------------------------------------

Space Marines

Global

- All melta weapons reduce maximum health of enemy unit by -50 after each hit.

HQ

- Get with 7500 hitpoints.
- Tier 2 Addon requires Armoury and Barracks.
- Tier 2 Addon increases health to 8000.
- Tier 2 Addon cost decreased to 220/100, and time from 80 sec to 60.
- Tier 3 Addon requires Machine pit and Sacred Artefact.
- Tier 3 Add-on increases health to 9000.

Armoury

- Need Barracks.
- Sniper and Infiltration research are now done in this building.
- Sniper research name changed for Advanced Sniper Training, available at tier 2.
- Advanced Sniper training research increases sniper rifle maximum range to 45 and decreases set-up time by half.
- Bionics research increases melee damage done by Scouts, Tacticals and Assault Marines.
- Target Finders research doesn't requires Bionics research anymore.
- Max weapons research name changed for Devastator Training.
- Devastator training research is available at tier 3 and reduces setup time for missile launcher, lascannon and plasma cannon by half.

Servitor

- Changed armor type to commander.
- Sight range of 25.
- Added a melee attack.
- Get Sabotage ability at tier 2, with full animation and FX.
- Sabotage only target building.
- Buildings also get damaged by sabotage ability.

Apothecarie

- Armor type set to Commander.
- Hitpoints increased to 450.
- Build cost increased to 70/20.
- Build time increased to 10 secs.
- Use same weapon stats as sergeant chainsword.
- Max of 3 Apothecaries.

Force Commander

- Build from HQ.
- Keen sight range of 10.
- Get a melee charge modifier.
- Upgrades Chainsword to Power sword after power sword research.
- Upgrades Power sword to Daemon Hammer after power fist research.

Librarian

- Start with powersword, upgrade to Force Weapon after first Commander Health research.
- Weaken resolves ability does 30 points of morale damage to squad when triggered.
- Get a melee charge modifier.

Chaplain

- Get a melee charge modifier.
- Keen sight range of 10.

Grey Knights

- Armor type set to Commander.
- Get really high morale.
- Are now Tier 3.
- Requires Relic.
- Built from Sacred Artefact.
- Benefits from commander researches.
- Keen sight range of 10.
- Sight range of 30.
- Use Hero UI.

Scouts

- Uses 2 squad cap.
- Keen sight range of 15.
- Sight range of 35.
- Squad take 15 seconds to build, instead of 9.
- Start with 3 members, can reinforce to 5.
- Melee damage increased by 50%.
- Can get Sull Probe as leader upgrade.
- Sniper rifle upgrade available after armory.
- Sniper rifle upgrade time decreased from 20 to 10 secs.
- Sniper rifle base range decreased to 35.
- Decreased sniper rifle max damage by 15%.
- Reduced sniper rifle minimum damage from 15 to 5.
- Increased sniper rifle accuracy and damage versus infantry heavy medium.
- Sniper Rifle max damage is increased by 50% when scouts are infiltrated.
- Melee damage increased by 50%.
- Bolter, flamer and plasma gun upgrades use same stats as Tactical Marines ones.
- Max of 3 weapon upgrades.
- Share soft cap with Tactical Marines and Devastators.
- Max of 6 squads.

Tactical Marines

- New model, version 1.6 from Closer to Codex Mod.
- Features randomized heads and parts.
- Health increased to 500.
- Reinforce time reduced from 10 to 9s
- Bolter accuracy increased to from 60 to 65%.
- Can upgrade to Melta Gun at Tier 3.
- Can't upgrade anymore to missile lancher.
- Use two transport solts.
- Share soft cap with Scouts and Devastators.
- Max of 6 squads.

Assault Marines

- New model, version 1.1 from Closer to Codex Mod.
- Available at tier 2.
- Squad reduced from 9 to 8 members.
- Squad built cost is now 220/20 and reinforce cost 55/5.
- Can deepstrike, using their own dropping animation.
- Features randomized heads and parts.
- Health increased to 550.
- Melee damage to 60/50.
- Can upgrade to plasma gun or flamer.
- Share a soft cap with Veterans.

Skull Probe

- Can only be used as a leader for Scout Squads.
- Sabotage ability removed.

Devastators

- New model from Closer to Codex Mod.
- Features randomized heads and parts.
- Get 520 of health.
- Available at tier 2.
- Already armed with heavy bolter.
- Can upgrade to missile lancher, lascannon or plasma cannon.
- Missile launcher damage reduced by 45%, but get a small blast radius.
- Squad start with 3 Devastators, can upgrade to 5.
- Share a soft cap of 7 Scouts and Tactical Marines.
- Max of 3 squads.

Veteran Marines

- New model from Closer to Codex Mod.
- Available at tier 2.
- Squad cost 240/15 and build in 28s.
- Move faster than normal Marines.
- Get 750 points of Health.
- Get a melee charge modifier.
- Can get Power Claw or Power Axe upgrades.
- Max of 2 weapons upgrades, 4 at tier 3.
- Share a soft cap of 3 with Assault Marines.

Terminators

- Squad start with 4 Terminators, can upgrade to 6.
- Squad cost 280/80 and takes 30s.
- Assault cannon range decreased back to 30.
- Can fire on the move.
- Terminator reinforce time decreased from 10 to 9 secs.
- Health increased to 1150.
- Jump breakdown time reduced from 5 to 2 secs.
- Terminator's heavy flamer and assault cannon reinforce time reduced from 14 to 10 secs.
- Power fist uses same stats as assault sergeant's one.
- Keen sight range of 5.
- You can built either 3 Terminators or Assault Terminators squads, or any combinations.

Assault Terminators

- Squad start with 4 Assault Terminators, can reinforce to 6.
- Squad cost 300/90 and takes 32s.
- Jump breakdown time reduced from 5 to 2 secs.
- Assault Terminator reinforce time increased from 10 to 14 secs.
- Health increased to 1200.
- Keen sight range of 5.
- Thunder Hammer does same damage as powerfist.
- Melee stun reduced from 4s to 2s, and chance of happening from 25% to 20%.
- You can built either 3 Terminators or Assault Terminators squads, or any combinations.

Rhino

- New model, version 1.2 from Closer to Codex team.
- Use 1 support cap.
- Cost increased to 90/110.
- Armed with a mounted storm bolter.
- Can upgrade to flamer.
- Only 2 transport slots.
- Sight range of 25.
- Share a soft cap of 6 with Land Speeder and Razorback.

Razorback

- New model done by me.
- Armed with twin bolter turret.
- Can upgrade to twin lascannon upgrade after heavy armor deployment research.
- Only 1 transport slot.
- Sight range of 25.
- Get 2500 hitpoints.
- Share a soft cap of 6 with Rhino and Landspeeder.
- Max of 4 units.

Landspeeder

- New model done by myself.
- Hitpoints set to 1200.
- Cost decreased to 80/100.
- Build time drecreased to 15 secs.
- Start armed with storm bolter.
- Can upgrade to heavy flamer or:
- Assault cannon.
- Missile launchers.
- Sight range of 25.
- Uses 1 support cap.
- Share a soft cap of 6 with Rhino and Razorback.

Dreadnought

- New model from Closer to Codex team.
- Tier 3 unit.
- Built only from Orbital relay.
- Melee damage increased by 50%.
- Hitpoints decreased to 4400.
- Keen sight range of 5.
- Can only upgrade to Multi-Melta.
- Share cap with Dreadnoughts.
- Max of 3 units.

Hellfire Dreadnought

- New model from Closer to Codex team.
- Tier 3 unit.
- Built only from Orbital relay.
- Keen sight range of 5.
- Can upgrade assault cannon to inferno cannon.
- Share cap with Dreadnoughts.
- Max of 3 units.

Mortis Pattern Dreadnought

- New model from Closer to Codex team.
- Tier 3 unit.
- Built only from Orbital relay.
- Keen sight range of 5.
- Armed with both twin heavy bolter, can upgrade to autocannon and twin lascannon.
- Share cap with Dreadnoughts.
- Max of 3 units.

Whirlwind

- Cost decreased to 150/280.
- Sight range increased to 50.
- Keen sight range of 15.
- Missiles damage increased by 50% against vehicle armor.
- Share a soft cap of 3 with both Predator variants.

Predator

- New model by Closer to Codex team.
- Features a mounted gunner.
- Get smoke launchers.
- Hitpoints decreased to 4800.
- Start with the Destructor configuration.
- Can upgrade heavy bolters to lascannons.
- Can get twin lascannon only after heavy armor deployment research.
- Cost decreased to 150/280.
- Build time decreased to 30 secs.
- Use 3 support cap.
- Keen sight range of 10.
- Share a sof cap of 3 with Whirlwind and Baal Predator.

Baal Predator

- New model by Closer to Codex team.
- Features a mounted gunner.
- Get smoke launchers.
- Get 5000 Hitpoints.
- Start with Heavy flamers and twin assault cannon.
- Can upgrade heavy flamers to lascannons.
- Can get twin lascannon only after heavy armor deployment research.
- Cost of 150/300.
- Build time of 40 secs.
- Use 3 support cap.
- Keen sight range of 10.
- Share a sof cap of 3 with Whirlwind and Predator.

Landraider

- New model from Closer to codex team.
- Features a mounted gunner.
- Hitpoints decreased to 7500.
- Weapons damage nerfed.
- Get two smoke launchers.
- Cost decreased to 350/400.
- Build time decreased to 70 seconds.
- Get 2 loading spots.
- Use 4 support cap.
- Keen sight range of 15.
- Sight range of 35.
- Max of 2 Landraiders.

Landraider Prometheus

- New model from Closer to codex team.
- Features a mounted gunner.
- Get 7500 Hitpoints.
- Cost of 320/380.
- Build time decreased to 60 seconds.
- Spirit Shield Ability: reduces incoming fire of all friendly units in a small radius.
- Spitit Sight Ability: Provides a boost to visual range and weapons range.
- Get 2 loading spots.
- Use 4 support cap.
- Keen sight range of 25.
- Sight range of 40.
- Max of 2 Landraiders.
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Tau Empire

General

- All burst cannons reworked, should be more effective against all infantry types.
- New burst cannon sound FX.
- All Railguns use new hit FX and sound (thanks to Pixxee for her work here).
- All fusion blasters reduce maximum health of enemy unit by -50 after each hit.
- All Drones armor type changed to Infantry_heavy_high, armor type 2 set to heavy_medium.

Cadre Headquarter

- Hitpoints increased to 6000.
- Teaching of Montka and Kauyon are free research done this building, only one can be choosen, requires Tau Barracks.
- Teaching of Montka allows:
* Target Acquired ability for Tau Commander.
* Railrifle upgrade on Pathfinder.
* Railgun upgrade on Devilfish.
* Railgun upgrade on Hammerhead.
* Crisis Suits.
- Teaching of Kauyon allows:
* Snare trap ability for Tau Commander.
* Hunting Blind: new ability for Commander.
* Faster movement speed for Pathfinders.
* Auxiliairies Barracks.
* Improved Metalurgy research.
* Infiltration for Devilfish.
* Improved Metabolism research.

Tau Barracks

- Hitpoints increased to 2500.
- Can be upgraded with a twin turreted burstcannons addon.
- Only 4 Tau Barracks can be built for each HQ fielded.
- Allows to choose path, betwenn Montka and Kauyon.

Kroot Barracks

- Requires Teaching of Kauyon.
- Name changed for Auxiliairies Barracks.
- Feral leap research moved to this building and is availalble at tier 1.

Listening post

- Railgun firing FX use same as Broadside Battlesuit.
- Railgun as a minimum firing range of 5.
- Railgun range and damage increased.
- Railgun get a small blast radius.

Path to Enlightenment

- Requires Tau Barracks and either path choosed.
- Cost increased to 250/200.
- Build time increased to from 100 to 120 secs.
- Jump Pack research now done in this building.
- Missile barrage research removed.
- Targeting optics research removed.
- Mark Squad : new research giving Pathfinder and Sealthsuit the Marker Light ability.
- Stealth Burst Cannon Enhancements research name changed for Advanced Optics.
- Advanced Optics research increases sight range of Pathfinder to 50.
- Improved Metallurgy research increases by 40% Fire Warrior's health
- Improved anti-grav: new research that increases speed of all Tau vehicles by 20%.
- Improved Power Source research also apply to Vespid Neutron blasters.
- Improved Metallurgy upgrades health on Pathfinders, Fire Warriors, Vespids, Stealth Suits and Drones squads.
- Improved Metabolism: new research, increases the maximum health of Krootox and Greater Knarlocs.

Shrine of Kauyon

- Name changed for Shield Generator.
- Available after Path to Enlightment.
- Each shield generator cost 150/200 and takes 90 secs to build.
- Can be built anywhere.
- Comes equipped with a bigger version of personnal shield, uses new FX.
- A max of 3 Shield generators can be built for each HQ available.

Shrine of Montka

- Name changed for Advanced Tactical Center.

Coaltion Center

- Cost increased to 300/300.
- Build time increased to 120 secs.
- Bring Tau to Tier 4.

Tau Commander

- Built from Cadre HQ.
- Get speech effect when activating special ability.
- Target acquired ability range and damage buffed. Can also target any unit type.
- Target Acquired ability has an area of effect of 3 and uses new FX and animation.
- Target ACquired ablity is available when going Montka.
- Snare Trap ability recharge time increased from 10 to 20 secs, ability available when goin Kauyon.
- Snare trap also disables jumping.
- Hunting Blind: new ability to Kauyon path, costs 50/100 and infiltrates tau infantry in a radius of 20
(Tau Commander, EC Builder, Pathfinders, Fire Warriors, Vespids, broadsides, krootox, and Crisis Suits)
Hunting Blind recharges in 120s, Hunting Blind duration is 50s.
- Sight range to 30.
- Keen sight range to 10.
- Burst cannon range decreased to 30.
- Burst cannon does less damage at tier 1, but increases by 50% after first weapon pack research.
- Can be repaired.
- Jumping distance increased to 70, like others jumping units.
- Can get Shield and/or Attack Drone after Path to Enlightment.
- Fire Support Pack Research: Adds Heavy Flamer and missiles pods.
- Missiles knockdown power has been reduced.
- Fire Support pack research also decreases both Tau commander's abilities recharge time by 20%.
- Advanced Close Combat Pack Research: Adds Fusion Gun and Iridium Armor.
- Advanced Support Pack research: Adds Plasma rifle and Advanced Sensors.
- Second Fire Support pack and close combat pack research further decrease Tau Commander's abilities recharge time by 20%.

Earth caste builders

- Added a melee attack.
- Can use skimmer ability.
- Can only make one jump until a full recharge, they also start with half the charge.

Pathfinders

- Built from Cadre HQ.
- Use 2 squad cap.
- Cost decreased to 45/0.
- Built time of 5 sec.
- Get 320 points of health.
- Base movement speed of 16, can upgrade to 18 when going Kauyon.
- Base sight range decreased to 35, can upgrade to 50 after Advanced Optics research.
- Increased firing rate (animation and weapon firing rate) of pulse carbine.
- Reduced base range of pulse carbine to 20.
- Increased damage of pulse carbine by 20%.
- Reduced the slowdown effect of pulse carbine by 60%.
- Can infiltrates in light and heavy cover.
- Mark ability available at tier 2.
- Squad can get a Shield Drone upgrade.
- Can get 2 rail rifle upgrades after Improved power source research.
- Squad start with 3 units, can reinforce to 6.
- Squad reinforce time reduced from 10 to 8 secs.
- Share soft cap of 6 with Fire Warrior and Kroot Carnivore.
- Take one loading slot in Devilfish transport.

Fire Warriors

- Armor type set to infantry medium, can upgrade to infantry high.
- Hit points increased to 350.
- Reinforce time reduced to 8s, but increases to 10s while in combat.
- Sight range increased to 25.
- Cost decreased to 50.
- Pulse rifle can now be fired on the move, range decreased to 30.
- Pulse rifle range increases to 35 after Improved power source research.
- Pulse rifle accuracy decreased from 70 to 65%.
- Pulse rifle damage decreased by 15%.
- Targeting optics: new ability that increases by 25% sight, range and weapon damage for a limited time.
- Targeting Optics ability requires Advanced Optics research.
- Each Shasui add 60 Hitpoints and 85 points of morale to squad.
- Photon grenade damage increased by 20% and also reduces enemy sight range by 80% for 3 secs.
- Squad can reinforce to 8 Fire Warriors.
- Share a soft cap of 6 with Pathfinder and Kroot Carnivore.
- Take 2 loading slot in Devilfish transport.

Kroot Carnivores

- Squad cost increased to 175 and squad come at 5 units.
- Health increased from 310 to 450.
- Canibalism max health bonus decreased to 200.
- Melee max/min. damage increased to 40/30.
- Reinforce cost decreased to 35.
- Take 2 loading slot in Devilfish transport.
- Squad can get 4 Kroot Hounds as leaders options.
- Kroot shaper build cost reduced to 70/20 and build time reduced to 10 secs.
- Kroot shaper bonus only adds 25% run speed, 10% more health and 25% better regeneration to attached squad.
- Share a soft cap of 6 with Fire Warriors and Pathfinders.

Kroothounds

- Require Path to Enlightment.
- Health decreased by 40%.
- Can regenerate health.
- Melee damage reduced by 65%.

Vespids

- Build from Auxiliaries Barracks.
- Requires Path to Enlightment.
- Increased squad cost to 180/30.
- Reinforce cost reduced to 50/5, and time from 12 to 9s.
- Health increased to 350.
- Keen sight range decreased to 15.
- Attack stance changed to ranged.
- Increased Neutron Blaster damage by 100%.
- Squad size reduced to 4/6 at tier 2, increases to 10 at tier 3.
- Devour ability can also be used against vehicles.
- Share a soft cap of 3 with Drones Squad and Krootox.

Drones Squad

- Can deepstrike, using their own dropping animation and new FX.
- Squad cost changed to 90/120. Reinforce cost to 70/30.
- Attack Drones health increased to 350.
- Max/min damage reduced to 80/70.
- Self Destruct ability can be activated by player.
- Self-destruct throw force decreased by half.
- Squad now have 400 points of morale.
- Can use skimmer ability.
- Built from Fire Caste Barracks after Path to Enlightment construction.
- Reduced by 50% damage against vehicles and buildings.
- Share soft cap of 3 with Vespids and Krootox.

Krootox

- Available at tier 2.
- Uses 2 squad cap.
- Cost decreased to 210/30.
- Built time of 20 secs.
- Health reduced to 1500.
- Added 450 points of Morale.
- Squad can reinforce to 2 Krootox.
- Get a limited regeneration rate.
- Melee damage decreased by 100%.
- Rifle range increased to 40.
- Rifle damage decreased by 30%.
- Added a new Krootox sync-kill (was removed by Relic).
- Changed their turning rate value.
- Keen sight range to 10.
- Share a soft cap of 3 with Vespids and Drones squad.

Broadside Battle suit

- Requires Advanced Tactical Center.
- Size increased.
- Cost increased to 220/140.
- Health increased to 2500.
- Morale dropped from 1500 to 850.
- Speed increased to 13.
- Sight range increased to 30.
- Can be repaired.
- Attack range increased to 60.
- Rail gun range increased to 60.
- Fires their railguns at the same time and use new sound FX.
- Missiles range decreased to 45.
- Missiles are now anti-infantry weapons.
- Keen sight range to 5.
- Max of 3 Broadsides.

Stealth Team

- Available at tier 3.
- Squad of 3/6.
- Can deepstrike, using their own dropping animation.
- Burst cannon and Fusion Blaster uses same stats as Commander one.
- Melee damage increased by 50%.
- Armor type to infantry high.
- Health increased to 450.
- Morale increased to 500.
- Regeneration rate doubled when not in combat.
- Get marker light ability.
- Receive 30% less damage from ranged fire.
- Get a 20% damage increase to burst cannon and fusion blaster when infiltrated.
- Max of 2 heavy weapons.
- Reinforce cost increased to 80/20.
- Keen sight range to 10.
- Walking speed increased to 16.
- Don't need anti-grav research to jump.
- Share a soft cap of 3 with Crisis Suit.

Shasvre Stealth Suit

- Available at Tier 3.
- Health increased to 650.
- Regeneration rate doubled when not in combat.
- Armor type to heavy infantry high.
- Also get marker light ability.
- Cost increased to 110/20.
- Keen sight range increased to 10.

Crisis Suits

- Use 3 pop cap.
- Build and reinforce cost set to 85/25.
- Can be repaired and got limited regeneration.
- Can deepstrike, using their own dropping animation.
- Squad are made of 3 units.
- Hit points decreased to 1250.
- Can upgrade to Plasma Rifle.
- New missile launcher FX added.
- Missile launcher fire frag missile (like Hellfire Dreadnought).
- Flamer now as a reload time of 0.5 secs.
- Flamer upgrade time decreased from 15 to 10 secs.
- Increased heavy flamer damage to 100/80, but decreased damage done to buildings by 50%.
- Mass reduced from 50 to 35.
- Speed increased to 16.
- Keen sight range to 5.
- Share a soft cap of 3 with Stealth Suits.

Greater Knarlock

- Available after Advanced Tactical Center.
- Built from Vehicle Beacon (it's so big that it needs to be transported by an Orca Dropship.)
- Use 3 support cap.
- Armor type changed to monster medium and cost decreased from 300/300 to 250/200.
- Health decreased to 6400.
- Can regenerate health.
- Speed decreased to 14.
- Cost decreased to 300/300.
- Melee damage decreased by 20%.
- Build time decreased to 25 sec.
- Keen sight range to 10.
- Max of 3 units.

Devilfish

- Cost increased to 100/150
- Health increased to 1050.
- Armor set to medium.
- Infiltration only available when going Kauyon.
- Speed to 30.
- Can jump, with fully working animation and FX.
- Cost to 90/120.
- Has 2 transport slot.
- Use 2 support cap.
- Burst cannon use same stats as Commander Burst cannon.
- Removed knock back effect on burst cannons.
- Burst cannon can be upgrade to a turreted railgun when going Montka.
- Twin pulse carbines range decreased to 25.
- Reduced by 50% twin pulse carbine damage against vehicles and buildings.
- Keen sight range increased to 5.
- Sight range decreased to 25.
- Share a soft cap of 4 with Harbinger Carriers.

Harbinger Carrier

- Build cost decreased to 110/120.
- Hit points increased to 1100.
- Use 2 support cap.
- Speed increased to 30.
- Can jump, with fully working animation and FX.
- Twin pulse carbines stats same as Devilfish.
- Keen sight range increased to 5.
- Sight range decreased to 25.
- Drones cost decreased to 15/5.
- Share a soft cap of 4 with Devilfish.

Sky Ray

- Available after Advanced Tactical Center.
- Buid cost increased to 150/300.
- Hit points increased to 4000.
- Moving speed increased from 24 to 30.
- Can jump, with fully working animation and FX.
- Missile Barrage reload time increased to 90 secs.
- Missile Barrage range increased to 150, damage greatly improved.
- Missiles speed increased to 90 and use artillery template.
- Missile Barrage fire only 6 missiles.
- Missile Barrage now cost 200/200.
- Smart missiles launcher range decreased to 45, accuracy increased to 100%.
- Improved smart missile damage against vehicles
- Sight range increased to 50.
- Keen sight range increased to 10.
- Share a soft cap of 3 with HammerHead.

HammerHead

- Available after Advanced Tactical Center.
- Uses 3 support cap.
- Cost increased to 150/300.
- Hit points increased to 4500.
- Speed increased to 30.
- Can jump, with fully working animation and FX.
- Removed knock back effect on burst cannons.
- Built armed with a Ion cannon (model from Zany Reaper).
- Can upgrades to railgun when going Montka and after building the Coalition Center.
- Railgun range increased to 70.
- Railgun accuracy decreased to 80%.
- Railgun blast radius decreased to 1.
- Get the Death Pulse ability with new FX,
- New relic shield ability for Hammerhead gunship. Only one can be active.
- Keen sight range increased to 15.
- Sight range decreased to 35.
- Share a soft cap of 3 with SkyRay.

Ethereal

- Needs Relic.
- Keen sight range increased to 30.
- Honor Guard is composed of 5 Fire Warriors.
- New ability: Stasis Field, only works vs infantry, effective vs daemons when combo'd with nuke.
- Magnetic storm changes:

- After 2.5 second delay, magnetic chute forms which scorches ground and does base 40-60 damage per second to affected area for 8.5 seconds.
- After 8 seconds, main damage effect fires once rail projectile comes down the chute. Everything at ground zero takes 9-10k damage except for buildings, which take around 2k.
- Other units caught in 25 unit radius take lesser damage. Lightly armored infantry take a max of 500 damage, with heavier troop armors taking less. vehicle_light is generally annihilated taking 3k damage maximum from the EMP and kinetic energies in the blast. Vehicle_med suffers a maximum 1200 damage. vehicle high suffers maximum 1000 damage. Monsters suffer 800 maximum.
All units caught in radius suffer EMP and blast stun side effects from the main blast. Units take a 50% reduced speed effect for 20 seconds and cannot jump or use abilities. All affected units lose the ability to fire their weapons for five seconds. All buildings caught in the blast radius cannot produce troops for 20 seconds. Surviving turrets can still fire however.
- The ability has a 300/300 cost to fire and a 120 second cooldown.


The DowXP team is:

Riker2800 - the mastermind behind the mod.
KirenKane - gaming partner and beta tester.
Pixxee - FX editor and scripter.
Tovarich - sounds editor.
ArkahnTheBlack - AI scripter.
Vol907 - skins builder and beta tester.
Vaaish - DowXP Wiki editor and beta tester.
Warlock - Beta tester and coder.
Ira Aduro - Beta tester.
Kuaera - Beta tester.
Anathema - Beta tester.
501stAirBorne - Beta tester.
And many others contributors...



Screenshots
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Comments
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  • #5383204
    by: Kintypoo (Visitor) Just wanted to say thanks for the mod, for a mod that didnt get very much attention, this is very well done, and i enjoy playing it. [reply|quote] Monday, June 11, 2007 09:46 AM
  • #5423267
    by: 40kfan (Visitor) The mod is nice, but i find that the AI is set to insane, no matter what the difficulty, or perhaps i just suck. [reply|quote] Saturday, June 16, 2007 11:25 AM
  • #5833513
    by: eseth (Visitor) a game that sucks mean, your abilities to overcome the burdens of the campaign or skermish is dulled, maybe you'll find some new information from this point 40kfan

    Never give up the hope to succeed.
    [reply|quote]
    Sunday, August 05, 2007 01:58 PM
  • #5930438
    by: solidxj well done,thank you very much [reply|quote] Saturday, August 25, 2007 03:35 AM
  • #6150475
    by: CS:S Mapper (Visitor) i havnt played it yet but this mod is ment to be excellent [reply|quote] Wednesday, October 03, 2007 10:04 AM
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